RPG

Death of the human policlub extrimist

§
by
Jesper bisgaard

A metahuman rights activist hires the runners to kill an extrimist policlub leader along with any member of his group they can find. They are hiding out somewere between Seattle and the NaN territories.

In order to find the group the runners have to infiltrate the local Seattle policlub and find out that a pair of their local members are delivering food to the extrimist group once a week.

The missing judge

§
by
Jesper bisgaard

One day when the players are sitting at their favorite barrens soycaf place a full scale gang war breakout right in the street where they are sitting. If one of the runners has a gang contact he or she can tell the runner that someone has kidnapped the judge, if no runner has such a contact perceptions checks will reveal that the gangs are accusing each other of the crime.

The judge is a powerful mage who acts as a broker between the gangs to avoid conflicts that could escalate to a war.

He has in fact been kidnapped by an agricultural firm by the name of Sivak which is in league with Wuxing and they are looking to expand into several areas of the barrens inhabited by the gangs.

Search for the elvish song stones

§
by
Jesper bisgaard

A dwarf in an expensive suade suite hires the runners to find five elvish song stones. A song stone is a jewel imbued with magical properties to play music and display wonderful visual colors at the same time. They each go for around 10.000 on the black marked. He offers the runners 3000¥ for each stone they get.

There are sixteem stones in Seattle and they are divided between 6 people.

  1. An elven black marked dealer has 2 stones.
  2. A human stock broker has 3 stone.
  3. A famous human singer has1 stones.
  4. The space needle has 1 on display.
  5. A local business owner has 2 stones (Gregory Jones).
  6. The seattle museum of arts has 7 stones on display, borrowed to them by the Tir Tairngire.

Hostile takeover

§
by
Jesper bisgaard

A company man hires the runners to steal a local companys research data. The company "NABER - New age bio enginering" resides in Snohomish and does a lot if research into biology and agriculture. Mr Johnson is from Ares and has orders to pave the way for a purchase of NABER. He offers the runners 5000 and 10% of the research's value.

NABER has employed a team of shadowrunners of their own to protect their recent findings, there is a decker, a rigger, a mage and 2 steet samurais.

The main shareholder in the company is Howard Jackson, there are 8 bordmembers and they have contracted a private company for aditional security "Firelance security".

Shapeshifter hunt

§
by
Jesper bisgaard

The runners are hired to kill a shapeshifter who recently arrived in town. Mr Johnson wants the shifters corps returned.

The shapeshifter is hiding out in a park in Bellevou and has two shaman friends protecting him and his presence in astral space and there are 12 ghouls living in the sewers around the park who also aid the shifter. The shapeshifter is a huge brown hairs man with a scar across the right eye and is well connected in the magic community. He has come to Seattle to find another shapeshifter "Mave" who has been missing for some time. Mave has been captured by Mitsuhama and is being held hostage in an isolation cell in the basement of a hidden lab in an old apartment building. Mitsuhama is doing research into shapeshifter anatomy and how to use it for military purposes and they are using Mave as a lab rat. The laboratory is being guarded by 5 drones controlled by a rigger and 6 guards. There are 10 scientists in the lab.

Fading suns munition

§
by
Jesper bisgaard

Ammunition

Item Tech Cost Ammo Ben. Reference
Arrowhead - Normal 0 1 wing - - 206 2nd Ed
Arrowhead - Jag 1 +1 firebird - - 206 2nd Ed
Arrowhead - Streamer 1 +1 firebird - - 207 2nd Ed
Arrowhead - Boomer 5 +5 firebirds - - 207 2nd Ed
Crossbow Bolt 1 1 crest - - 207 2nd Ed
Speargun - Normal 4 1 crest/canister - - 194 PC
Speargun - Backbarbed 4 1/canister - - 194 PC
Speargun - Concussion 4 2/canister - - 194 PC
Speargun - Injector 4 1/canister - - 194 PC
Splinter Gun - Normal 6 1 wing/shot - - 196 PC
Splinter Gun - Thorns 6 2/shot - - 196 PC
Splinter Gun - Fangs 6 7/shot - - 196 PC
Slug - .32 calibre 4 5 slugs/FB 1 per 3 clips - 209 2nd Ed.
Slug - .40 calibre 4 3 slugs/FB 1 per 3 clips - 209 2nd Ed.
Slug - .47 calibre 4 1/slug 1 per 3 clips - 209 2nd Ed.
Slug - 10 mm 4 2/slug 1 per 3 clips - 209 2nd Ed.
Slug - 13 mm 4 3/slug 1 per 3 clips - 209 2nd Ed.
Shot - 10 gage 4 2 loads/FB 1 per 3 clips - 209 2nd Ed.
Shot - 8 gage 4 2 loads/FB 1 per 3 clips - 209 2nd Ed.
Slappers 5 +3 firebirds - - 208 2nd Ed.
Needler 5 +3 firebirds - - 209 2nd Ed.
Sunder Slugs 6 +3 firebirds - - 209 2nd Ed.
Ukar Needler 7 25/shot - - -CotG
Vorox Claws 5 +2 firebirds - - 209 2nd Ed.
Blast Capsules 6 +6 firebirds - - 209 2nd Ed.

Armour (Primitive)

Item Tech Cost Ammo Ben. Reference
Abar Leaf 3 30 - 1 201 PC
Chainmail 1 20 (50 plastic) - 2 212 2nd Ed
Heavy Cloth 0 1 crest - - 211 2nd Ed
Half-Plate 2 30 (60 plastic) - 2 212 2nd Ed
Kadak 3 30 - 1 76 CotG
Leather Jerkin 1 5 - - 212 2nd Ed
Padded Clothing 0 1 wing - - 211 2nd Ed
Plate 3 40 (80 plastic) - 3 212 2nd Ed
Scale Mail 1 13 (20 plastic) - 1 212 2nd Ed
Studded Leather 1 8 (15 plastic) - - 212 2nd Ed

Armour (Advanced)

Item Tech Cost Ammo Ben. Reference
Armour Mesh Spacesuit 6 500 - 4 -
Spacesuit 5 100 - 1 212 2nd Ed
Synthsilk 6 300 - 7 212 2nd Ed
Stiffsynth 7 500 - 7 213 2nd Ed
Polymer Knit (Kevlar) 5 200 - 6 213 2nd Ed

Armour (Powered)

Item Tech Cost Ammo Ben. Reference
Adept Robes 7 -N/A - 20 213 2nd Ed
Blur Suit 7 500 - 8 202 PC
Ceramsteel 6 1000 - 12 213 2nd Ed
Chameleon Suit 7 300 - 7 202 PC
Gyllevhem 7 10 - 5 43 CotG
Morph Suit 8 10 - 10 202 PC
Null Atmo Survival Suit 7 200 - 5 119 PC
Psi Cloak 8 3 - 10 213 2nd Ed

Armour Modifiers

Item Tech Cost Ammo Ben. Reference
Flame Retardant 5 50 - - 193 2nd Ed
Frictionless Gel 7 500 - 10 213 2nd Ed
Spikes 2 20 - 1 201PC
Artefact Guns
Item Tech Cost Ammo Ben. Reference
Fusion Gun - 5000 - 20 198 PC
Neural Disrupter - 3000 - 10 198 PC
Symbiot Element Gun - Lightning - 5000 - 12 199 PC
Symbiot Element Gun - Hail - 5000 - 10 199 PC
Symbiot Element Gun - Wind - 5000 - 9 199 PC

Artefact Hand Cannons-

Item Tech Cost Ammo Ben. Reference
Laser Canon - 20000+ - - here
Plamsa Canon - 55000+ - - here
Sonic Canon - 40000+ - - here
Thunder Canon - 45000+ - - here
Null Canon - 60000+ - - here

Artefact Melee Weapons

Item Tech Cost Talon Ben. Reference
Chaos Sword 8 20,000+ - - here
Fire Sword 8 22,000+ - - here
Flux Sword 8 15000+ - 11 205 2nd Ed
Mist Sword 8 30,000+ - - 206 2nd Ed
Neural Whip 8 8000 - - here
Wireblade 8 10000 - 12 206 2nd Ed

Artillery (Primitive)

Item Tech Cost Ammo Ben. Reference
Ballista (Heavy) 1 100 large rocks - 121 LotE
Ballista (Light Field) 1 50 metal or wooden bolts - 121 LotE
Catapult 1 75 large rocks - 121 LotE
Spring Engine 1 70 large rocks - 122 LotE
Trebuchet 1 90 extremely large rocks - 122 LotE

Artillery (Advanced)

Item Tech Cost Ammo Ben. Reference
15mm Gun 4 1700 15/shell - 133 MotJW
90mm Gun 4 5000 100/shell - 125 LotE
Li Halan Light Mortar 4 700 explosive shells - 30 FL:T
The Kagor "Tusker" 76mm 3 2500 50/shell - 122 LotE
The L-66 "Wild Wombat" 5 6000 100/shell - 122 LotE
Decados 62cm Xf-123 "City Killer" 4 16000 250/shell - 122 LotE

Chemical Weapons

Item Tech Cost Ammo Ben. Reference
Aqua Ignata 3 varies - - 91 H&O
Flamegun 5 150 5/canister - 209 2nd Ed
Plague Bomb 7 2500 - - 31 FL:T
Sinners' Ash 6 varies - - 120 LotE
Xaos Gas 6 650 - - 31 FL:T

Energy Guns

Item Tech Cost Ammo Ben. Reference
Assault Laser- 6 700 10/Cel - 209 2nd Ed
Blaster Pistol 7 700 10/Cel - 209 2nd Ed.
Blaster Rifle 7 1000 10/Cel - 209 2nd Ed
Blaster Shotgun 7 1200 10/Cel - 209 2nd Ed
Eruptor Blast Pistol 7 700 10/Cel - 196 PC
Laser Pistol 6 300 10/Cel - 209 2nd Ed
Laser Rifle 6 500 10/Cel - 209 2nd Ed
Palm Laser 6 200 10/Cel - 209 2nd Ed
Microwave Gun 5 500 10/Cel. 10 119 LotE
Neural Disruptor 8 3000 10/Cel - 210 2nd Ed
Nitobi Blaster Axe 7 3000 - 10 196 PC
Radium Blaster 6 700 -. 10 120 LotE
Schreecher 6 300 10/Cel - 209 2nd Ed
Stunner 6 300 10/Cel - 209 2nd Ed

Energy Melee Weapons

Item Tech Cost Ammo Ben. Reference
Avestite Sword of Penance 5 75 fusion cel - 118 LotE
Chainblade 5 x10 - - here
Forcesticks 5 1500 - - here
Force Swords 6 x10 - - here
Frap Stick 4 15 - - 205 2nd Ed
Laser Staff 5 400 - - 82 A&D
Shocker 5 30 - - 205 2nd Ed
Vibrating Blade 5 100 - - 205 2nd Ed
Venlinni Laser 6 3000 - - 82 A&D

Energy Shields

Item Tech Cost Ammo Ben. Reference
Standard Shield - 500 - - 213 2nd Ed
Dueling Shield - 700-1000 - - 213 2nd Ed
Assault Shields - 3000+ - - 213 2nd Ed
Battle Shields - 5000+ - - 213 2nd Ed

Energy Support Weapons

Item Tech Cost Ammo Ben. Reference
Blaster Cannon 7 5000 custom fusion cel - 29 FL:T
Gatling Laser 6 2500 5 fusion cels - 28 FL:T
Mass Disrupter 8 25000 fusion cel - 29 FL:T

Explosives

Item Tech Cost Ammo Ben. Reference
Grenades 4 50 - - 211 2nd Ed
Wire Grenade 4 80 - - 211 2nd Ed
Blast Pellet 6 20-30 - - 211 2nd Ed
Plasma Grenade 6 100 - - 211 2nd Ed
Demolition Rig 4+ 200 - - 211 2nd Ed
Flash Grenade 5 70 - 1 197 PC
Frag Grenade 4+ 50+ - 1 197 PC
Mist Grenade 5 70 - 1 197 PC
Plasma Grenade 6 100 - 2 197 PC
Rad Baffler Grenade 7 200 - 2 197 PC
Redemption Mines 4+ -as normal grenade - - 120 LotE
Shock Grenade 5 90 - 1 197 PC

Flechette Guns

Item Tech Cost Ammo Ben. Reference
Splinter Pistol 6 70 1 wing/shot - 195 PC
Splinter Rifle 6 100 1 wing/shot - 195 PC

Heavy Weapons

Item Tech Cost Ammo Ben. Reference
Cluster Gun 6 100 blast pellets - 196 PC
Grenade Launcher 5 500 65/grenade - 210 2nd Ed
Furystorm Chaingun 5 1500 50/clip - 210 2nd Ed
Jahnisak Light Machinegun 4 750 10 mm - 210 2nd Ed
Jet Pistol 6 100 mini-rockets - 196 PC
Light Machinegun 5 750 10 mm - 210 2nd Ed
Missile Launcher 4 800 100/missile - 210 2nd Ed
Rocketeer 5 400 25/grenade - 210 2nd Ed
Terrakin Borer 5 1000 5/slug - 120 LotE

Ground to Space Ordinance

Item Tech Cost Ammo Ben. Reference
Bresno MkV "Pom-Pom" Laser 5 25000 - - 123 LotE
Falling Star Cannon 6 48000 - - 123 LotE

Laser Mounts

Item Tech Cost Ammo Ben. Reference
Bayonet Mount 7 200 - - 81 A&D
Frequency Variable 7 200 - - 81 A&D
Intensifier 6 100 - - 81 A&D
Sapper 6 70 - - 81 A&D
Overcharger 7 500 - - 82 A&D
Parabolic Mortar 7 500 - - 82 A&D

Melee Weapons

Item Tech Cost Ammo Ben. Reference
Axe - 5 - - 204 2nd Ed
Bootknife 3 15 - - 119 LotE
Braceblade 5 x3 - - here
Broadsword - 15 - - 204 2nd Ed
Cestus 1 1 - - 119 LotE
Club - 1/3/5 talons - - 204 2nd Ed
Dirk - 4 - - 203 2nd Ed
Flail - 4 - - 204 2nd Ed
Fleshblade 5 x2 - - here
Garrote - 5 - - 204 2nd Ed
Glankesh Sword - 15 (25 non-Vorox) - 204 2nd Ed
Glassblade 5 x5 - - here
Katana - 20 - - 204 2nd Ed
Knife - 2 - - 203 2nd Ed
Kurgan Side Sword 5 400 - - 191 PC
Mace - 10 - - 204 2nd Ed
Polyblade 5 20 - - here
Rapier - 10 - - 203 2nd Ed
Razroblade 5 x7 - - here
Scimitar - 20 - - 204 2nd Ed
Shadowblade 5 x2.5 - - here
Spear - 1 - - 204 2nd Ed
Splinter Sword 6 50 - - 193 PC
Spring Knife - 5 - - 203 2nd Ed
Staff - 1/3/5 talons - - 204 2nd Ed
Suresnake Whip - 100 - - 204 2nd Ed
Trench Knife 1 6 - - 119 LotE
Two-handed Sword - 30 - - 204 2nd Ed
Whip - 3 - - 204 2nd Ed
Ranged Weapons (Bows)
Item Tech Cost Ammo Ben. Reference
Hunting Bow - 5 arrows - 206 2nd Ed
Long Bow (Military Bow) - 10 arrows - 206 2nd Ed
Target Bow - 7 arrows - 206 2nd Ed
Thungari (Vorox double-Bow) 4 25 1crest/arrow - 118 LotE

Ranged Weapons (Crossbows)

Item Tech Cost Ammo Ben. Reference
Hand Crossbow 2 7 3 wings/bolt - 207 2nd Ed
Heavy Crossbow 2 15 1 crest/bolt - 207 2nd Ed
Medium Crossbow 2 10 1 crest/bolt - 207 2nd Ed

Ranged Weapons (Misc)

Item Tech Cost Ammo Ben. Reference
Heavy Crossbow 4 1525 1 wing/canister - 194 PC
Ring Dart 7 150 5/dart - 123 S&R
Ring Laser 7 400 20/cel - 123 S&R
Slingshot 0 1-2 - - 194 PC

Restraint Weapons

Item Tech Cost Ammo Ben. Reference
Grappler 6 70 Samson Hair Wire - 198 PC
Stun Net 5 200 fusion cel - 198 PC
Taffy Gun 7 70 foam glue - 198 PC

Shields

Item Tech Cost Ammo Ben. Reference
Buckler 1 7 - - 213 2nd Ed
Buckler (Plastic) 5+ 12 - - 213 2nd Ed
Light Shield 1 15 - - 213 2nd Ed
Light Shield (Plastic) 5+ 20 - - 213 2nd Ed

Slug Guns

Item Tech Cost Ammo Ben. Reference
Assault Rifle - - 10 mm - 208 2nd Ed
Decados Groin Gun 5 30 .32 calibre - 194 PC
Derringer - 50 .32 calibre - 207 2nd Ed
Drexler Gatling Shotgun 5 50 8 gauge - 194 PC
Heavy Autofeed (.42) - 300 .47 calibre - 207 2nd Ed
Heavy Revolver (.42) - 250 .47 calibre - 207 2nd Ed
- Imperial Rifle - 200 .40 calibre - 207 2nd Ed
Light Autofeed (.32) - 150 .32 calibre - 207 2nd Ed
Light Revolver (.32) - 100 .32 calibre - 207 2nd Ed
Medium Autofeed (.40) - 250 .40 calibre - 207 2nd Ed
Medium Revolver (.40) - 200 .40 calibre - 207 2nd Ed
Mitchau Quarry Gun 5 50 8 gauge - 194 PC
Shotgun - 300 shot - 208 2nd Ed
Sniper Rifle - 700 13mm - 208 2nd Ed
Submachine Gun - 350 .40 calibre - 208 2nd Ed

Slug Gun Accessories

Item Tech Cost Ammo Ben. Reference
Boarding Gunknife 3 10 - - 193 2nd Ed
Silencer - 5 - - 208 2nd Ed
Shantor Gun Mount (Fixed) 4+ x1.5 - - 117 PC
Shantor Gun Mount (Remote-Fired) 5+ x2 - - 118 PC
Shantor Gun Mount (Swivel) 5+ x3 - - 118 PC
Shantor Gun Mount (Targeting Helmet) 6 200 - - 118 PC

Thrown Weapons

Item Tech Cost Ammo Ben. Reference
Dart - 2 each - - 206 2nd Ed
Knife - 2 each - - 206 2nd Ed
Star - 2 each - - 206 2nd Ed

Military Vehicles

Item Tech Cost Ammo Ben. Reference
al-Malik Flying Crescent 7 75000 fusion generator - 124 LotE
Decados Su-325 "Black Adder" Hovertank 6 45000 fusion - 125 LotE
Hazat Cx-Omega "Mini-Mite" 4 12000 fusion - 124 LotE
Imperial Kestrel 6 45000 fusion - 125 LotE
Li Halan Mantius "Cursader-X" 5 3000 fusion - 125 LotE
Pitbull Medium Tank 5 3000 90mm Gun - 125 LotE
Pherizas - 3000 - - 226 2nd Ed
Warhorse - 5000 - - 225 2nd Ed

-

Fading suns general services

§
by
Jesper bisgaard

Entertainment

Item Tech Cost Talon Ben. Reference
Book - paperback - 3 1-10 - 130 MotJW
Book - hardback - 2 3-20 - 130 MotJW
Book - rare - 2 30+ - 130 MotJW
Courtesan - 5/session, 25/month - - 202 2nd Ed
Magic lantern projectionist - 5/show portion ticket sales - 202 2nd Ed
Magic Lantern - Auditorium - 4? 300 - 130 MotJW
Magic Lantern - Palm - 5? 200 - 130 MotJW
Magic Lantern - Tabletop - 4? 100 - 130 MotJW
Magic Lantern Vid - Pop - 4? 1-10 - 130 MotJW
Music Player - Auditorium - 4 200 - 130 MotJW
Music Player - Earplug - 5 75 - 130 MotJW
Music Player - Palm - 5 25 - 130 MotJW
Music Player - Shelf Unit - 4 50 - 130 MotJW
Music Recording - 4+ 1-10 - 130 MotJW
Magic Lantern Vid - Cultured - 4? 3-15 - 130 MotJW
Pet/Toy - 1-10/month - - 202 2nd Ed

General Services

Item Tech Cost additional. Reference
Aide de camp   10/week 10/week danger pay 202 2nd Ed
Assassin   50/job danger pay 202 2nd Ed
Athletic trainer   10/month   202 2nd Ed
Author (successful)   100/year   202 2nd Ed
Author (moderately successful)   20/year   202 2nd Ed
Beast trainer   10/month   202 2nd Ed
Bounty hunter   25-500/job danger pay 202 2nd Ed
Bodyguard   10/month danger pay 202 2nd Ed
Butler   5-15/month   202 2nd Ed
Carpenter   3/month   202 2nd Ed
Chauffeur   5/month   202 2nd Ed
Chef   5-10/month   202 2nd Ed
Doctor (Physick)   10/visit   202 2nd Ed
Driver   1/job   202 2nd Ed
Duelist stand-in   10/duelist to the death 202 2nd Ed
Enforcer   10/job danger pay 202 2nd Ed
Etiquette instructor   10/month   202 2nd Ed
Executioner   3/job   202 2nd Ed
Gambler   portion of winnings   202 2nd Ed
Informer   1-5/topic   202 2nd Ed
Investigator   5-15/job   202 2nd Ed
Labourer   1/job   202 2nd Ed
Lady-in-waiting   5-10/month   202 2nd Ed
Mechanic   5-10/item   202 2nd Ed
Medic   5/visit   202 2nd Ed
Noble entourage   10/month   202 2nd Ed
Parish priest   5-10/month   202 2nd Ed
Performer (high class)   10/ performance   202 2nd Ed
Performer (low class)   1-5/ performance   202 2nd Ed
Pirate   portion of bounty   202 2nd Ed
Researcher   5/month,2/topic   202 2nd Ed
Rumour-monger   1/topic   202 2nd Ed
Salesman   portion of profits   202 2nd Ed
Seamstress/Costumer   1-10/outfit   202 2nd Ed
Security Consultant   5/month   202 2nd Ed
Security Guard   5/month   202 2nd Ed
Senescahl   10-15/month   202 2nd Ed
Soldier   10-15/battle   202 2nd Ed
Starpilot   20/jump   202 2nd Ed
Starship navigator   10/jump   202 2nd Ed
Starship engineer   15/jump   202 2nd Ed
Starship gunner   5/jump   202 2nd Ed
Starship marine   5-10/jump   202 2nd Ed
Think Machine programmer   5-10/task   202 2nd Ed
Torturer   5-10/job   202 2nd Ed
Town Crier   3/month   202 2nd Ed
Vermin Catcher   3/month   202 2nd Ed

Justice

10/week Item Tech Cost additional. Reference
Plaintiff's Advocate (poor) - 100+10% 2 for 3 months +50 per month 130 MotJW
Plaintiff's Advocate (competant) - 200+20% 2 for 3 months +50 per month 130 MotJW
Plaintiff's Advocate (good) - 300+30% 2 for 3 months +50 per month 130 MotJW
Plaintiff's Advocate (excellent) - 500+30% 2 for 3 months +50 per month 130 MotJW
Defendant's Advocate (poor) - 150 2 for 3 months +50 per month 130 MotJW
Defendant's Advocate (competant) - 300 2 for 3 months +50 per month 130 MotJW
Defendant's Advocate (good) - 500 2 for 3 months +50 per month 130 MotJW
Defendant's Advocate (excellent) - 1000 2 for 3 months +50 per month 130 MotJW
Judge - 500/3 month 2 noble cases 130 MotJW
Bailiff - 100/3 month 2 noble cases 130 MotJW
Scribe - 50/3 month 2 noble cases 130 MotJW

Lodging

10/week Item Tech Cost Talon Ben. Reference
Table in main room - - 2 - 202 2nd Ed
Shared bedroom - - 5 - 202 2nd Ed
Private room - - 10 - 202 2nd Ed
Add meals - - 403323/06/10 - 202 2nd Ed
Stable one small beast - - 4 - 202 2nd Ed
Stable one large beast - - 8 - 202 2nd Ed
Care for beast - - 2 - 202 2nd Ed
Park small craft - - 2 - 202 2nd Ed
Park large craft - - 4 - 202 2nd Ed
Maintenance for craft - - 4 - 202 2nd Ed

Space Passage

Item Tech Cost Reference
Tramp freighter - 20/person/jump 68 FL:T
Transport - 50/person/jump 68 FL:T
Stateroom - 100/person/jump 68 FL:T
Luxury Liner - 300/person/jump 68 FL:T

Fading suns equipment

§
by
Jesper bisgaard

Alien Items

Item Tech Cost Talon Ben. Reference
Gyllevhem 7 10000 - 5 43 CotG
Zaalen Stinger 6 3000 - - 43 CotG
Obun Prayer Bowl 4 30 (15 on Obun) - 131MotJW
Obun Prayer Shawl 4 20 (10 on Obun) - 131 MotJW
Ukari Spear(ceremonial) 1 10 (1 on Ukar) - 131 MotJW
Kadak Armour 3 30 - 1 1
Oro'ym Shell Robe 1 50 (5 on Madoc) - 131 MotJW
EtyriFlute 1 20 20 (7 on Grail) - 131 MotJW
Hironem Kanasu aids 1 5-25 (halfon Cadiz) - 131 MotJW

Beasts & Tackle

Item Tech Cost Talon Ben. Reference
Ass - - 1 - 130 MotJW
Brute - - 15 - 130 MotJW
Chicken - - crest - 130 MotJW
Cow - - 10 - 130 MotJW
Dog - - 1-2 - 130 MotJW
Hawk - - 5-10 - 130 MotJW
Ox - - 12 - 130 MotJW
Pig - - 4 - 130 MotJW
Sheep - - 6 - 130 MotJW
Saddle - - crest or 1 - 130 MotJW
Bit and Bridle - - wing or 1 - 130 MotJW
Saddlebags - - - 130 MotJW

Beverages & Food

Item Tech Cost Talon Ben. Reference
Ale - - 1 - 202 2ndEd
Beer - - 1/2/3 - 202 2ndEd
Hard Liquor - - 2/4/6 - 202 2ndEd
Wine - - 3/6/12 - 202 2ndEd
Soda - - 2 - 202 2ndEd
Ice - - 1 - 131MotJW
Snack - - 1/2/3 - 202 2ndEd
Breakfast - - 1/3/6 - 202 2ndEd
Lunch - - 2/4/8 - 202 2ndEd
Dinner - - 2/6/12 - 202 2ndEd
Travel Rations - - 1/2/4 - 202 2ndEd

Clothing

Item Tech Cost Talon Ben. Reference
Belt 1 - 5/10/15 - 130MotJW
Boots 1 - 8/16/24 - 130 MotJW
Cloak 1 - 6/12/18 - 130 MotJW
Hat 1 - 5/10/15 - 130 MotJW
Robe 1 - 6/12/18 - 130 MotJW
Cape 1 - 6/12/18 - 130 MotJW
Dress 1 - 6/12/18 - 130 MotJW
Shirt/Blouse 1 - 4/8/12 - 130 MotJW
Trousers/Skirt 1 - 4/8/12 - 130 MotJW
Coat 1 - 6/12/18 - 130 MotJW
Gloves 1 - 3/6/12 - 130 MotJW
Pouch 1 - 1/3/6 - 130 MotJW
Synthlinen 6 4 - - 54 WP

Communications

Item Tech Cost Talon Ben. Reference
Squawker 4 50 - 1 217 2nd Ed
StarlightLRCD 5 300 - 3 218 2nd Ed
Whisper Pin 5 100 - 2 217 2nd Ed
WristSquawker 5 80 - 2 217 2nd Ed

Drugs & Poisons

Item Tech Cost Talon Ben. Reference
Grixi - -50/dose - 1/5doses 217 2nd Ed
Hashish - -1/dose - - 131MotJW
Klaj - -300/dose - 1 131 MotJW
Obun Yogurt - -5/dose - -? 131 MotJW
Plox Blade Poison - -25/dose - 1/10 doses 216 2nd Ed
Selchakah - -3-100/dose - 3 216 2ndEd
Siv Drug 6 -300/6 tablets - 1 83 MotJW
Vorox Grog - -20/pint of poison - - 131 MotJW
Vorox Grog - -1/half-pint drink - - 131 MotJW
Vorox Killer - -200/dose - 2/dose 77CotG
Vorox Killer Antidote - -300/dose - - 77 CotG
Vorox Poison - -20/dose - - 216 2nd Ed
Zhrii-ka'a - tincture 2 1 - -7(supply) 84 FL:T
Zhrii-ka'a - extract 6 1 - -12 (supply) 84FL:T
Zhrii-ka'a - Lotus 7 -100/dose - 20 84 FL:T

EspionageEquipment

Item Tech Cost Talon Ben. Reference
Colloid-12 Solvent(removing synthface) 7 1/use - - 101 LotKW
Forgery Kit 2 30 - - 117 LotE
Forgery Kit 2 300 - - 117 LotE
Forgery Kit 2 3000 - - 117 LotE
Morana's Hands 8 2.5 - 3 82 MotJW
Fortuitous Omega Gospels 5+ 50+10/TL - - 121 S&R
Spy Cel 7 500 - - 122 S&R
Dummy Cel 7 100 - - 122 S&R
Explosive Cel 6 50 - - 122 S&R
HallucinationConjurer (Party-Place) 7 3000 - - 122 S&R
Hallucination Conjurer (Theatre-in-theRound) 8 5000 - - 122 S&R
Hallucination Conjurer (ILPD-2300) 8 10000 - - 122S&R
Jumproute Decoder 7 5000 - - 121 S&R
Mimetic DisguiseSystem 8 7500+ - - 92 H&O
Smartclothes 7 100+10/function - - 121 S&R
Synthface (espionage model) 8 10000 3000/program,1000/face 7 101LotKW
Tracers 38450 20-500 - - 120 S&R

Gear &Tools

Item Tech Cost Talon Ben. Reference
Backpack - - 5/10/15 - 131 MotJW
Blanket - - 3/6/12 - 131MotJW
Candle - - 1/2/3 - 202 2nd Ed
Chain - - 2/4/8 - 131 MotJW
Chest - - 3/5/7 - 131 MotJW
Dice - - 4/8/15 - 131 MotJW
Eyes ofTarif 7 500 - 2 78 WP
Flint & Steel - - 3 - 131 MotJW
Fusion Cel 5 10 - 1 -MotJW
Fusion Pack 6 250 - 3 203 PC
Fusion Torch -5+ -5/tech level - 1 218 2nd Ed
Grappling Hook 1 2 - -
Hacksaw 2 -1-2 - - 131 MotJW
Hammer 1 1 - - 131 MotJW
Hi- TechTools -6+ -5-10/piece - -1-2 218 2nd Ed
Jug -0+ - 5 - 131 MotJW
Jumpkey - Single Route 5 -3.000+ - - 131 MotJW
Jumpkey -Double Route 5 -5.000+ - - 131 MotJW
Jumpkey - each extra route 5 3 - - 131 MotJW
Keg 1 -1 wing - - 131 MotJW
Lantern 1 - 5 - 202 2nd Ed
Low-Light Goggles 4 50 - 2 203 PC
Mag Boots and Pads 5 100 - 1 203 PC
MakeupKit -4+ 5 - 1 203 PC
Mech Tools -4+ 5 - 1 2182nd Ed
Parachute 4 250 - - 116 LotE
Pipe (for tobacco) 2 - 4/8/16 - 131 MotJW
Power Glove 8 1000 - 5 203PC
Rope 1 - 5/8/12 - 202 2nd Ed
Sewing Kit 2 - 3 - 131 MotJW
Thermasilk 6 500 - - 116 LotE
Timepiece- Mechanical 2 - 2 - 202 2nd Ed
Timepiece - Electronic 4 - 5 - 202 2nd Ed
Timepiece - Waterproof 4 - 2 - 202 2ndEd
Tobacco 0 - 5/10/15 - 131 MotJW
Torch 0 - 5/8/12 - 131 MotJW
Vision Enhancement Goggles 38569 50-1200 - - 80CotG
Volt Tools -4+ 7 - 1 218 2nd Ed
Wet Jackets 7 600 - 4 131 MotJW
WET Suit 5 200 - 2 131 MotJW
Whistle 1 -1 wing - - 131 MotJW
10'Pole 1 -1wing - - 131 MotJW

Golems

Item Tech Cost Talon Ben. Reference
Askari 6 -35,000* - - 54 FL:T
Android(Companion) 7 -20,500* - - 54 FL:T
Android (Exotic) 6 -15,500* - - 55 FL:T
Android (Menial) 6 -13,000* - - 56 FL:T
Android (Scout) 7 -17,500*- - 57 FL:T
Ogre 5 -5,000* - - 54 FL:T
Mediator 8 -25,000* - - 56FL:T

*assumed price, non-canon

Medical Goods

Item Tech Cost Talon Ben. Reference
Elixir 7 10/dose - 5/dose 216 2nd Ed
Elixir Injector 7 25 - 1 216 2nd Ed
Expedition MedPac 5 100 - 2 215 2nd Ed
Doctor Meshlavi Hakim's Patented Guaranteed Health and Longevity Capsules 8 -3/25 pills - - 94 FL:T
MedPac 3 -20 (70 w/Elixir) - -1 w/Elixir 215 2nd Ed
NanoTech MedPac 7 1 - - 215 2ndEd
Needle Rack 6 500 - 3 204 PC
Needle Rack refill -variable 100 - 1 204 PC
Physick's Kit 2 10 - - 215 2nd Ed
Radiation Serum 5 300 - - 116 LotE
Surgery Kit 5 200 - 3 215 2nd Ed
Synthface (medical model) 7 3000 - - 101 LotKW
Zipper Collar 6 300 - 3 204 PC
Zipper Collar refill -variable 50 - - 204 PC

Musical Instruments

Item Tech Cost Talon Ben. Reference
Flute 2 1 - - 131MotJW
Horn 1 - 5/10/15 - 131 MotJW
Lute 1 1 - - 131 MotJW
Lyre 1 2 - - 131 MotJW
Mandolin 1 4 - - 131 MotJW
Oboe 2 1 - - 131MotJW
Saxaphone 4 5 - - 131 MotJW

NoveltyItems

Item Tech Cost Talon Ben. Reference
Fake Brute Droppings 4 1 - - 131 MotJW
Fake Vorox Vomit 4 2 - - 131MotJW
Fake Vorox Vomit with Fake Bones 4 -2 + 1crest - - 131MotJW
Rubber Hull Rat 4 2 - - 131 MotJW

y

Item Tech Cost Talon Ben. Reference
MusterChains - 300 - 2 219 2nd Ed
Nitobi Neural Net (1 use) 7 300 - 1 83 MotJW
Nitobi Neural Net (5 use) 7 600 - 2 83 MotJW
Nitobi Neural Net(rechargable) 7 1500 - 3 83 MotJW
Wet Jacket - 600 - 4 2192nd Ed

Security Systems

Item Tech Cost Talon Ben. Reference
Energy Detector 6 250 - - 118 LotE
ExplosivesDetector 4 150 - - 118 LotE
Gen-Lock 6 -1.000+ - - 2182nd Ed
Magna-Lock 5 -50+ - - 218 2nd Ed
Metal Detector 4 100 - - 118 LotE
Proximity Detector 4 150 - - 118 LotE
Proximity Detector 5 500 - - 118LotE
Proximity Detector 6 2000 - - 118 LotE
Proximity Detector 7 4500 - - 118 LotE
Razor Wire 7 - - 117 LotE
ScramblerPad 6 100 - 3 219 2nd Ed
VS Perimeter Guards 6 -200/orb - - 219 2nd Ed
Wellesley Lock 4 -variable - - 218 2nd Ed
Thieves' Keys -3+ -5+ - 1 219 2nd Ed

Space Gear

Item Tech Cost Talon Ben. Reference
Drop Kit 6 1000 100 for resuse - 117 LotE
Spacesuit (Armoured) 5+ 800 - 4 65 FL:T
Spacesuit 5 30 - - 65 FL:T
Spacesuit Lifesupport 4 1 - - 66 FL:T
Space Propulsion (Backpack) 5 5 - - 66 FL:T
Space Propulsion (HandThruster) 4 5 - - 66 FL:T

Think Machines

Item Tech Cost Talon Ben. Reference
Accountant 4 600 - - 220 2ndEd
Advisor 8 3000 - - 221 2nd Ed
Auto-Pilot 6 1000 - - 52 FL:T
Electronic Abacus 4 -400 desk / 500 lap - - 50 FL:T
Facial Scanner 5 700 - - 220 2nd Ed
Hierarchy 7 1500 - - 220 2nd Ed
Journal 6 1000 - - 220 2nd Ed
Library 7 2000 - - 221 2nd Ed
Mapper 5 700 - - 220 2nd Ed
Tracker 5 700 - - 220 2nd Ed

Vehicles

Item Tech Cost Talon Ben. Reference
Air Yacht (Flitter) 6 25000 - 20 225 2nd Ed
Brute Cart 1 10000 - - 223 2nd Ed
Hoverbike (Skimmer) 5 9000 - 10 224 2nd Ed
Hoverpack (Skimmer) 6 7000 - 8 224 2nd Ed
Scraver Open Back Scrounger 4 3000 - 9 224 2nd Ed
Wagon ofPaulus (Hopper) 5 15000 - 17 225 2nd Ed

 

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